The Cattery is a library of free third-party, open source machine learning models converted to. See Train Neural Networks to Replicate Effects Using Machine Learning for more information. cat via the CatFileCreator node and sped up Cop圜at training by 20% on NVIDIA Ampere GPUs. We’ve also upgraded to PyTorch 1.12.1 which widens the range of support for models converted to. These updates include a new checkpoint targeting human matting that has been added to Cop圜at, speeding up training by up to ten times. Nuke 14.0 ships with UI and performance improvements to Nuke’s AIR tools. See Visualize Unreal Scenes in NukeX and Nuke Indie for more information. In Nuke 14.0, UnrealReader features support for Unreal Custom Render Passes allowing for effects like non-photorealistic rendering, OpenColorIO to allow matching of color spaces between Nuke and Unreal, easier picking of Sequences, and access to Unreal Sequence metadata to retrieve info on objects like lights. Join us to help develop the future of 3D compositing workflows in Nuke: UnrealReader We’re interested in hearing from you in regards to all areas, from existing nodes and workflow improvements, new node or workflow suggestions, feedback on performance, the API, or new features such as the scene graph or path and masking workflows. So that you can help continue to shape the new 3D system across the 14 series, we are introducing a dedicated community forum to enable discussions and feedback with the 3D team. See Light Your Scene and Assign Textures to Objects for more information. New USD lights mean that when importing lights from other USD-based applications, you will have the exact same lights inside Nuke and when combined with Hydra and potential future support of additional renderers in Nuke’s viewport, this means artists could see a more consistent image across applications going forward. This gives artists a way to quickly see their assets in a more accurate representation inside Nuke’s 3D viewer. With support for USD material networks, a new PreviewSurface material node allows for USD-based specular or metallic workflows and materials can display immediately in the viewer when working with USD files with their own looks. Introducing new material and light nodes in Nuke 14.0. See Using Paths and Masks to Control the Scene for more information. For artists, this means that the knobs can default to intuitive workflows with minimal input, but also allow for complex selections if you want to go deeper. These knobs are based on a simplified CEL expression language that allows the use of tokens and expressions. Similarly, any nodes that modify geometry will have a new mask knob that allows artists to specify which part of the 3D scene that node should affect. All nodes that create geometry will have a new path knob that enables users to determine where the geometry they’re creating lives in the scene hierarchy and how it's named. We’re giving artists greater control with new path and masking workflows. See New 3D System Nodes (Beta) for more information. This advanced scene graph is consistent with modern 3D workflows and ensures every primitive inside the new system will have a unique ID path that will exist in a scene graph hierarchy. Artists will get a clear, visual overview of a scene and experience the intuitive drag-and-drop functionality to new path masks in nodes. With the new 3D system comes the introduction of a dedicated scene graph that allows users to easily view, navigate and manage large, complex 3D scenes. See New 3D System Nodes (Beta) for more information on the nodes available in the new 3D system. We’ll be continuing to develop the new 3D system across the Nuke 14 series and, to ensure artists don't lose access to any workflows they are used to, the new system will work in parallel with the classic 3D system. The new USD architecture brings Nuke’s 3D in line with modern standards and introduces a dedicated scene graph, new path and masking workflows, over 40 nodes, and new USD-based workflows. We’re completely revamping Nuke’s 3D system introducing a new beta USD-based system to allow artists to efficiently work with modern 3D scenes at scale. Note:See the navigation bar on the left for links to specific release notes by version. Nuke 14.0 presents a beta 3D system with greater performance, over 40 nodes and new workflows, alongside updates to UnrealReader, login-based licensing, and the Cattery. What's New in Nuke, Nuke Studio, and Hiero 14.0.
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